Being home, I rummaged through my old Bionicle collection and reminisced about those old flash cartoons I used to watch with the Bionicles. Upon looking them up on Youtube, I discovered that yes, they are still as awesome as they ever were. This gave me an idea since I had nothing else to do besides look for a real job and play League of Legends.
I found this to be difficult because my love of Zbrush stood in the way of this demanding hard-surfacing. Not wanting to make more work for myself, I moved the process to Maya and will later add small scratches in Zbrush whenever I start the normal mapping.
I am currently working on Pohatu, but with him I am most excited because his base is the basis for most other 2001-2002 Bionicles which I will probably make, now that I'm building a library of parts.
So far the masks seem to be the most difficult to make, considering Hafu's mask took me the better part of the day (after scrapping the Zbrush sculpt because it was too blobby). If you'll notice, some parts are missing several details because of polycount restraints and also trying to stick with the Flash-video style. In the Flash-video those characters had several details missing which I liked, because if I wanted realism, I would've stuck with playing with the sets, despite the fact that I'm 20 years old.
I'll be posting more tomorrow, but until then, I'll be working.