Monday, October 15, 2012

Fooling around, now time for work!

So I bought a Nexus 7 tablet recently and have been really enjoying it. It is a gaming tablet so its been giving me some ideas on games I can make using powerful engines such as Unreal. Games like Dark Meadow give me a strong understanding of just how games like that work, but then again, how they don't. I feel like the tablet isn't really meant for hardcore gamers or even casual gamers. Simple games are more for on the go and are equally as addicting as any hardcore game. I'm thinking platformers are perfect. Besides, there's nothing wrong with them, just overdone and rushed. Quality games require love and care and I see that when playing games like Kirby: Nightmare in Dreamland. So anyways, school is still around and I am working, but not so much on my level as I should be. Trust me, however, because I will post more images soon once I get my flow map working. Until then, I'll be playing n my tablet (which is where I'm posting from by the way).

Tuesday, October 9, 2012

Back in the saddle?

Whoah, school started and life started to catch up. Unfortunately, I've put the Bionicle project on the back burner for now. Reason being was the lack of the ability to animate/rig properly. Considering that I'm taking both of those classes now, the project will resume eventually assuming I don't find an internship.

On another! I'm currently enrolled in a Level Design course and am enjoying it thoroughly  I've been working on a level for my Game IP "Smile's World" and have quite a few pictures to update with. However, instead of taking space here, I'll link you to the Polycount WIP page.

On top of that, I also will be entering the DOTA2 contest on Polycount with school work on top of that. Oh boy, how exciting.