Saturday, December 22, 2012
Block out has begun
Saturday, December 8, 2012
Finals, and now another new project?
Monday, October 15, 2012
Fooling around, now time for work!
So I bought a Nexus 7 tablet recently and have been really enjoying it. It is a gaming tablet so its been giving me some ideas on games I can make using powerful engines such as Unreal. Games like Dark Meadow give me a strong understanding of just how games like that work, but then again, how they don't. I feel like the tablet isn't really meant for hardcore gamers or even casual gamers. Simple games are more for on the go and are equally as addicting as any hardcore game. I'm thinking platformers are perfect. Besides, there's nothing wrong with them, just overdone and rushed. Quality games require love and care and I see that when playing games like Kirby: Nightmare in Dreamland. So anyways, school is still around and I am working, but not so much on my level as I should be. Trust me, however, because I will post more images soon once I get my flow map working. Until then, I'll be playing n my tablet (which is where I'm posting from by the way).
Tuesday, October 9, 2012
Back in the saddle?
On another note...school! I'm currently enrolled in a Level Design course and am enjoying it thoroughly I've been working on a level for my Game IP "Smile's World" and have quite a few pictures to update with. However, instead of taking space here, I'll link you to the Polycount WIP page.
On top of that, I also will be entering the DOTA2 contest on Polycount with school work on top of that. Oh boy, how exciting.
Wednesday, July 11, 2012
Lots of work done!
Now that I finished Po-Koro, people and environment, I decided to start (and finish) the final character for the video, and the most important as well: Tahnok. Right now he has a pretty basic diffuse on him, but I'll be working on textures tomorrow all day (sounds like a blast). However, the modeling went by very quickly and I think that since I'm in the groove of things, modeling is the least of my worries. Getting these key animations done though is a different story. I'll need to put more time into them considering I'm not a skilled animator by a long shot.
I'm tired now and need to get some rest before starting the exciting process of refining those texture maps (and there's a million of them.) By God knows when tomorrow, I'll post tons of pictures of each character with the finished textures and maybe some videos of how the town is looking. Thursday I'll be spending the day with my friend and talking with him about getting some music for this video, although most of that hangs on when I'm finished. Either way, it'll be a nice little break. The summer is quickly fading away and my time to finish this is getting crunched down to nothing. Yikes. Hopefully I can get it done and can be ready for the next part of my project during the school year. What, you thought I'd just make all of these Bionicles for no reason or just for a two minute video? Please...I have a lot planned for these models. A lot planned indeed...
Saturday, July 7, 2012
Po-Koro finally done! Now onto animations
I intend to have the Matoran interact with one another in various ways, so that will take some work, but I have a few basics done like idle, waving, and head turning. If these don't look quite right, it doesn't really matter since these are mainly backdrop characters and not essential to the overall video. I have to say though, Po-Koro is much more exciting to look at with actual movement in it now rather than a dead city.
Take a look at what I've got so far!